MGD424
The Mobile
Device Industry
By: Joyce Tanjuakio
Date: April 16, 2005
Table
of Contents___________________________________________________ 2
The Mobile Device
Industry___________________________________________ 3
Description of Business_____________________________________________________ 3
Business Environment_______________________________________________________ 4
Products___________________________________________________________________ 6
Mapping and Positioning_____________________________________________________ 6
Animated Picture
Messaging___________________________________________________ 6
Multimedia Messaging
(MMS)__________________________________________________ 6
Entertainment______________________________________________________________ 7
Industrial Applications________________________________________________________ 7
eCommerce_______________________________________________________________ 8
Competitive Environment____________________________________________________ 8
Key Strategic Issues:
Threats and Opportunities__________________________ 9
Replacement Cycle__________________________________________________________ 9
Mobile Data Services_______________________________________________________ 11
Enabling Technologies______________________________________________________ 11
Value-Added Services______________________________________________________ 12
Software Platforms_________________________________________________________ 13
Security_________________________________________________________________ 14
Conclusion_______________________________________________________ 15
Works Cited______________________________________________________ 16
Mobile devices are defined differently according to the author. Because of the convergence of technologies, namely of telephone capabilities with personal data assistants or vice versa, defining devices have become more difficult. It has become a chicken and an egg situation where it is difficult to identify if the product is a personal data assistant (PDA) with phone capabilities or a phone with PDA capabilities. For the purposes of this paper, the mobile device market will be defined as handheld devices, wireless handhelds, feature phones and smart phones. Additional terminology used will be from CanalysisÕ definitions:
o Feature phone – devices that are pocked-sized that are positioned primarily for voice usage. Feature phones offer two-way data synchronization that is configurable and OS-based applications cannot be added without restriction. E.g. Nokia 7650
o Smart phone – devices that are pocket-sized positioned primarily for voice usage and offers full, configurable two-way data synchronization, and OS-based applications are able to be added without restriction. E.g. Ericsson P900
o Handheld – devices that are pocket-sized positioned primarily for data, without integrated wireless WAN capability such as GSM, GPRS or 3G. E.g. palmOne Tungsten T3
o Wireless handheld – devices that are pocket-sized positioned primarily for data with integrated wireless WAN (GSM, GPRS or G3) capability. E.g. O2 xda II, Research In Motion (RIM) BlackBerry series.
o Data-centric devices – devices that are handhelds and wireless handhelds.
o Voice-centric devices – devices that are feature phones and smart phones.
o (Canalysis, 2004)
These aforementioned devices are what constitute the mobile devices market. Some industry leaders are exploring different designs for future 3G phones. Below are examples of 3G concept mobile devices.



Left to Right: Nokia, Ericsson, Ericsson and Siemens (source: GSMworld.com, 2005)
According to
Nokia, the mobile device business environment is changing rapidly in many
different sectors. These changes in the business environment will drastically
change the way mobile device companies do business as well as changes in the
products and services offered.
Nokia forecasts that there will be changes due to increased access to
mobile communication especially in developing countries (Nokia, 2005). There
are also increasing needs for end-to-end solutions. End-to-end solutions are
described as solutions providing both hardware and software elements. Mobile
devices are learning towards following the evolution and trend of customization
in consumer electronics (Nokia, 2005). The present business environment demands
mobile device businesses to be vigilant, agile and flexible to adapt to market
changes.
Convergence is
also playing a role in the mobile device business environment. The converging
technologies that affect the mobile device market the most are mobile
communication, information technology, media and consumer electronics. Some of
the features now available with telecommunication mobile devices are:
1. Mobile
devices and camera phone
2. E-mail,
web, application and music
3. Multi-radio
solution and devices
4. Transfer
connectivity among cellular networks and complementary access – e.g. WAN
and Bluetooth
(Nokia, 2002)
Currently, the
wireless handhelds category is the fastest growing with a 194% increase on Q2
in 1003. Specifically in North America, the shipments of wireless handhelds
exceeded smart phones. Globally, there is an increase of WAN wireless
capability devices by 10%, with the growth mainly coming from outside of North
America (Canalysis, 2004).
Some
products in this industry include a variety of different features. Some of the
most popular features that can be found in mobile devices are:
Global
Positioning Service (GPS) transceivers are included in mobile devices to enable
users to identify the userÕs location.
Such applications are to look up directions for a particular location.
In addition, Scalable Vector Graphics (SVG) format are an important factor for
map graphics.
Messaging
is increasing in popularity in cell phones. Messaging between users can include
sending and receiving ring tones, picture messages, business cards, operator
logos, calendar, and Internet settings over wireless messaging.
Multimedia
Messaging (MMS) is gaining popularity with increased quality in built in cell
phone cameras and video capture. Multimedia messaging is a continuation of SMS
and Picture Messaging. MMS lets users exchange messages that are rich content
types including natural images; video clips; voice clips and animated,
interactive graphics. Nokia recognizes a growing trend in MMS. (Nokia.com,
2004) MMS attempts to deliver a complete communication experience by providing
content-rich messages. In order to use MMS, the user only needs a mobile device
that is 3G and the receiving device must also be enabled to receive MMS.
Entertainment
capabilities in mobile devices include games and cartoon animations. These highly
graphical applications are developed using mobile SVG profiles. (W3C, 2001)
NokiaÕs N-Gage mobile device targets a demographic that is interested in
portable games such as Nintendo Gameboy. The N-Gage features highly graphic
games such as Tomb Raider and each game is a removable chip that can be
purchased separately for the N-Gage (Nokia.com, 2004). The N-Gage also includes
a low-capacity media player for MP3s and radio. The phone capabilities almost
become a more subdued feature in the background.
Field
engineers locating and dealing with time critical construction and maintenance
problems will be able to view maps and engineering plans in the field, on
demand.
Sales
personnel for building companies use mobile devices to add buyer information
with regards to additional house options and homeowner contracts to a central
database.
Graphical
views of stock data are available on mobile devices enabling day traders to
check stock status and instant online trading away from the desks and while
they are on the go.
The key industry
players include Sony Ericsson, palmOne, Nokia, RIM, Motorola and HP. Currently,
the overall mobile device market in 2004 increased in volume by 45% from
2003. Data-centric devices such as
personal data assistants (PDA) increased by 26% with PalmOne leading with HP
and RIM trailing closely.
Voice-centric devices, including smart phones or feature phones
increased 70% in volume with Nokia leading in this segment and in the overall
mobile devices market. (Canalysis, 2004)
HP, unlike Nokia
and palmOne, is a data-centric mobile device, however, it holds third place in
the market. HP continues to have a strong presence and performance in the EMEA.
RIM, the wireless handheld vendor, captured approximately 8% of the market and
has enjoyed a 333% growth in comparison to other leading vendors. RIMÕs growth
is mainly within North America, Europe, Middle East and Africa. . Sony
Ericsson, on the other hand, with its smart phones is fifth in the mobile
device market with its P800/P900 series. Sony EricssonÕs voice-centric devices
remain behind Nokia (Canalysis, 2004).

Some
of the strategic issues that mobile device companies are currently facing
include the following:
The
replacement cycle of a mobile device affects how often the consumer replaces
the item. Nokia estimated that their consumerÕs replacement cycle is
approximately 2.5 years and that this cycle is lengthening (Nokia.com, 2004).
However, some analysts speculate just the opposite. With the rapid development
of new devices and services, the replacement cycle is said to be shortening
instead of lengthening, accelerating the growth in the handset (PDA Cortex).
An
Allied Business Intelligence Inc. study forecasts that the amount of
replacement mobile devices, specifically wireless handsets will grow from
approximately 211 million in 2002 to 591 million by 2008, representing 85% of
all shipments worldwide PDA Cortex).
For
a converged technology, one of the biggest disadvantage of integrated mobile
devices is that the entire device must be upgraded (Zetie & Smiley, 2002).
The features are not divisible in the mobile device. For example, the move from
a second generation (2G) device to a third generation (3G) requires complete
replacement of the old existing device to a new device. In addition, different
features, such as the phone and personal data assistant (PDA) have unparallel
replacement cycles that may not coincide with the userÕs needs (Zetie &
Smiley, 2002).
The
existing networks are feeling pressure from the different data services
currently available. With the dawn of the 3G technologies, there now exist a
variety of data services in the wireless infrastructure market such as GSM,
Edge and W-CDMA. W-CDMA is a standard proposed by Ericsson that stands for
wideband CDMA. W-CDMA allows for transmission of text, digitized voice, video
and multimedia at data rates up to 2Mbps. Higher bandwidth in 3G networks allow
new services such as video conferencing and multimedia streaming. This
consequently affects the mobile device market in choosing which infrastructure
to build compatibility into the products.
Currently, Ericsson is the world leader in 3G supplier, forecasted 2003
revenues to increase from $30 Million USD to approximately $21 billion in 2004
for m-commerce alone. (Van Slyke
& Belanger, 2003) NTT DoCoMo also launched its 3G service called FOMA
(Freedom of Multimedia Access) offering I-mode access, which provides a
standard of minimizing web pages for smaller screens, at faster speeds,
yielding new applications such as video telephony and simultaneous use of data
and voice services. NTT DoCoMo has also captured 60% of the Japanese market as
of 2003. (Van Slyke & Belanger, 2003)
A
strategic issue that affects the mobile device industry is the availability and
advancement of enabling technologies. Miniaturization of chips and 3G
infrastructure are a big player in determining what features will be included
in the mobile device.
Another
key trend in mobile devices are value-added services where the device offers a
variety of features instead of just one. Feature-rich devices now incorporate color
screens, advanced data and messaging applications, web navigation, multimedia
messaging (MMS) and instant messaging.

In
the image above from Forrester Research, this shows the relative strengths of
various devices as phone or personal data assistants (PDA). When users are
selecting a mobile device, each device must be evaluated based on the different
criteria for example, operating system platform, network coverage and battery
life (Zetie & Smiley, 2002). Industry leaders in mobile devices must consider
these issues to position themselves in the market that they are target.
Some
issues with regards to mobile devices are the shifting area of software
platforms. There are several kinds of software platforms currently available such
as:
o
Java TM – This platform enables the usage of
third party consumer applications such as mobile games. In 2004, all major
mobile device manufacturers used Java TM. (Nokia.com, 2005) Java TMÕs
importance is increasing in the delivery of mobile enterprise services and
applications. (Nokia.com, 2005)
o
Symbian OS: In 2004, key mobile device manufacturers
launched smart phones with Symbian OS. Symbian is an open OS standard created
for mobile devices.
o
Series 60: Series 60 is a market leading software platform
licensed by handset manufacturers including Nokia. Series 60 is designed to run
on top of Symbian OS, allowing for operator and end-user specific customization
and license differentiation. As of 2002, industry players represent 60% of
handset phones adopted NokiaÕs Series60 software (Nokia.com, 2005)
o
Linux – Motorola brought its first Linux phone on
the market in 2003 and introducing between eight and ten in 2005. Smartphones
running on Linux currently represents over 10% of mobile phone sales in China.
However, Linux has not penetrated the North American mobile devices. Linux also
developed an OpenPDA software stack for smart phones. In 2004, PalmSource
announced its plans to migrate to Linux.
As
of 2004, the leading mobile device software platform vendor is Symbian,
acquiring 36.5% of the market. Trailing in second is Microsoft with 22.9% and
PalmSource with 22.5% market share. (Canalysis, 2004)

The introduction of 2.5G and 3G mobile devices are no
longer safe houses from viruses. TodayÕs smarter mobile devices are attracting
the unwanted attention of hackers, attackers, and scammers (Ostergaard &
Zetie, 2004). The emergence of
worms, viruses, and Trojans for mobile devices serves as a warning about
security issues of PDA and smartphone operating systems. Users must become
vigilant about security measures for mobile devices, especially for enterprises
with mobile devices that connect to mission critical systems (Ostergaard &
Zetie, 2004). IT management must
include mobile devices in its security measures within the enterprise. In
addition, mobile device industry players should integrate safety into mobile
devices to garner more loyalty from customers.
TodayÕs mobile
devices are leaning towards creating the single mobile device that will
converge everything: e-mail, browsing, personal data assistant (PDA), phone,
mapping, gaming and more. However, the main factor that cannot be ignored when
creating these devices is identifying the primary use of the item –
whether data-centric or voice-centric. There are also strengths and weaknesses
that are inherent in converged mobile devices such as expandability of memory
storage, applications, synchronization, battery life, usability of keypads and
physical convenience. With the increase of data transfer on the Internet, the
threat of gaining viruses over IP connection for mobile users will become a
growing concern. Security and privacy for mobile device users will be an issue
to be addressed with the adoption of 3G technologies. Overall, converged
technologies promise the all-in-one mobile device however in reality, the
primary feature must be met well with the rest performing satisfactorily. The
industry players must segment their market according to primary uses and market
mobile devices based on their target audience and not how many features can fit
in one device. The ultimate driver to success is meeting your customerÕs needs.
Canalysis (2004) ÒLinux Small
But Growing Fast in Mobile Device MarketÓ.
Viewed on April 11,
2005 at:
<
http://www.linuxdevices.com/articles/AT8941987592.html>
Friedlander, David () ÒManaging and
Securing Mobile DevicesÓ
Viewed
on April 11, 2005 at:
<http://www.csoonline.com/analyst/report2794.html>
Nokia.com (2002) ÒNokia expects
solid growth in the mobile handset industry in 2003Ó.
Viewed
on April 9, 2005 at:
<
http://press.nokia.com/PR/200212/883734_5.html>
Nokia.com (2005) ÒBusiness
EnvironmentÓ.
Viewed
on April 9, 2005 at:
<
http://www.nokia.com/nokia/0,6771,33006,00.html>
PDA Cortex. The Road Ahead for
Mobile IT.
Viewed on April 11,
2005 at:
< http://www.pdacortex.com/road_ahead.htm>
W3C (2001) ÒSVG Mobile
RequirementsÓ.
Viewed
on April 11, 2005 at:
<
http://www.w3.org/TR/SVGMobileReqs#sec-design>
Zetie, Carl and Ken Smiley
(2002) ÒCommunicators and Other Converged Mobile Devices.Ó From Forrester Research.
Viewed on April 11,
2002 at:
< http://www.forrester.com/Research/LegacyIT/0,7208,26843,00.html>
Zetie,
Carl and Bernt Ostergaard (2004) ÒMobile Devices Under Attack.Ó From Forrester
Research.
Viewed
on April 11, 2002 at:
<
http://www.forrester.com/Research/Document/0,7211,35188,00.html>